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Wargame rules help you create the narrative.
How it started? Having been an avid wargamer for decades, I pined for my old copy of Tractics and Fast Rules for a double-blind project. My goal for this project was to keep the rules manageable but the suspense and surprise at maximum.
I found the authors and publishers. I also found that the copyright status was a bit complex and would apply through the 2060s! After being a co-founder of the Judges Guild in 1976, retiring in 1978, how's it going? I'm back in wargame publishing again! While thinking about all this, I also rediscovered some forgotten concepts and "style of play" that others might enjoy. Now after 26 months of work with Mike Reese Tractics is back in print again! - Bill Owen, Publisher
The rules set the stage and you start the show. Getting these great rulesets back in print is a big project, and we are making judicious updates. Indeed, with Desktop Publishing, they look a lot nicer.
We will have e-versions also: Kindle for Fast Rules and PDF for Tractics.
*(puh-nash] French for dash, verve; a bunch of feathers or a plume, especially on a helmet!
Our guiding principles:
We always have more fun and excitement with more people playing, getting into the game’s story.
We never push for historical realism at the expense of playability nor insist on playing just one game.
We deeply believe that wargames are about sharing and discovery with new and old friends, inclusively.
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