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Wargame rules help you create the narrative.
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ABOUT US
How it started? Having been an avid wargamer for decades, I pined for my old copy of Tractics and Fast Rules for a double-blind project. My goal for this project was to keep the rules manageable but the suspense and surprise at maximum.
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I found the authors and publishers. I also found that the copyright status was a bit complex and would apply through the 2060s! After being a co-founder of the Judges Guild in 1976, retiring in 1978, how's it going? I'm back in wargame publishing again! While thinking about all this, I also rediscovered some forgotten concepts and "style of play" that others might enjoy. Now after 26 months of work with Mike Reese Tractics is back in print again! - Bill Owen, Publisher
WARGAMING
WITH PANACHE*
The rules set the stage and you start the show. Getting these great rulesets back in print is a big project, and we are making judicious updates. Indeed, with Desktop Publishing, they look a lot nicer.
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We will have e-versions also: Kindle for Fast Rules and PDF for Tractics.
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*(puh-nash] French for dash, verve; a bunch of feathers or a plume, especially on a helmet!
Our guiding principles:
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We always have more fun and excitement with more people playing, getting into the game’s story.
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We never push for historical realism at the expense of playability nor insist on playing just one game.
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We deeply believe that wargames are about sharing and discovery with new and old friends, inclusively.
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